Tusk
Aug 5, 2015 4:58:47 GMT
Post by Tusk on Aug 5, 2015 4:58:47 GMT
Out Of Character
Name/Alias: Shan
Age: 33
Experience: have roleplayed ALL types of games from MMORPG'S to dice and paper types to Forum based play for 22 years
How You Found Us?: Invite from Tam in the Scroll of Colors
Member Title: Chief
In Character
Full Name: Tusk
Soul Name: Iye ( ee-yay)
Tribe: Plainsrunner
Age: 500
Gender: Male
List Of Personality:
-decisive, doesn’t jump to conclusions often except for when it comes to his mate, always has a plan in place,once a decision has been made its final. It took him careful consideration to come to his decision. Will not change his mind easily, but is always open to debate during the decision process.
-Sharp tongued, has little patience for semantics and excuses, says what he’s thinking as he thinks it.
-perceptive, is always watching for motives of others to help with mediation and communication.
-serious, will crack a smile at jokes even laugh but does not make them. Jokes are for those with too much time on their hands. Wordplay and witty banter on the other hand, is refreshing and let’s him exercise his communication skills even though he is not very good at it.
- patient to an extent, very careful to listen and wait for others emotions to stop flying around to get to the real issue, loses his patience with petty squabbling, dancing around the issues, defiance for no good reason, and lies.
-considerate, thinks everyone should be allowed to say their piece, even if it’s offensive. All voices must be heard, no one voice shut out.will be quick to show the error of a thought process when it comes to leading.
-responsible, always does what’s needed, knows what needs to done has no problem delegating responsibility
-competitive, is a perfectionist, always looking for new ways to improve. Likes to compete with others. Especially if representing the tribe in some capacity or making a tribemember more productive.
- Micro Manager, tends to worry a lot about everything, even the minutia of tribal function.
-reacts to stress with determination, thrives on adversity, doubts self when there isn’t a problem to handle or fix or resolve.
-restless, needs to be busy, always checking on tribe supplies and safety. Thinks fun and games are for those without something to do, cubs and kits for example have nothing to do…
-Intimidating. Has a deep stare and a rumbling voice that usually lets others know he is not ASKING but TELLING. Doesn’t start fights, resorts to violence when there is no other option, but will end fights in a hurry with brute force. Quarreling is for children, discussion is for adults. My word is final.
-Proud of his tribe and heritage. Doesn’t care he is mortal. Thinks of all of them as his family.
Skills other than Sending?: no magical abilities
weapon of choice is a whip, javelins and clubs for up close.
-Stealth-(Master)
-Hunting (Adept)
-debate/mediation(novice) will discuss but it always boils down to “Do as I say!”
-Throwing & Catching (expert) short spears only
-Gathering(intermediate)
-Farming(novice) not skilled has basic understanding
-skinning (Adept)
-pottery(Novice) not skilled has basic understanding
-metalwork(Novice) not skilled has basic understanding
-crafting: weapons: Spears,whips, shields, basic clothing (adept)
-riding(adept)
-animal husbandry(Novice) not skilled has basic understanding
-wrestling (Adept)
-trapping(intermediate) eg. snares and pit traps
-juggling(Adept) uses this to try and connect to the children while keeping his eye-hand coordination up to speed.
Likes (+) /Dislikes (-) :
+ hard work, working with his hands and getting dirty
+ games of competition
+ listen to music performed, or watching dance
+ being productive
+ harmony
+ Exercise, being active, games of sport
+ taking command
+ confronting others
+ taking care in one’s appearance, very concerned about his Mohawk and it’s maintenance
+ puzzles; particularly interlocking puzzles, or games of strategy (not really good at them but likes to challenge himself)
+ teaching. Enjoys connecting with the tribe, tries to instill values in them as leader of the tribe. Always has a useful saying for them, “ Work smart, not hard”, “Your mind is a muscle too”, “Mind your elders.”
+ group activities
- slacking, half-done tasks or poor work
- arguing
- lazy behavior
- people unwilling to negotiate
- snakes
- reckless behavior, impulsiveness, rash decisions, taking risks without talking to those the risk is taken for
- Gifts
Family : Blackash(brother) Briarsnake( father dec.) Tishala(mother)
History : Second child of Briarsnake and Tishala, Azir was a happy well-adjusted cub until he lost his father to a poisonous snake bite. The cub dealt with a broken heart that his brother Blackash soon healed by taking over as a father figure to the upset cub, who dealt with his grief by acting out for attention. Soon, with the guidance and wisdom from both his mother and his brother, Azir quickly turned into a strong-willed and ambitious young male. From an early age, he had dreams of becoming chief of his tribe but was unable to do so for a long period of time due to his somewhat small stature and lack of real physical strength in his youth. Growing unhappy with how Araf seemed to be turning them into a war-like tribe, and not the peaceful semi-nomadic gatherers they usually were, he eventually challenged for leadership of the tribe.
In his young adulthood, he met a beautiful maiden that captured his heart and imagination quickly, and he thought himself to have found his perfect mate. Gifting her with a hand-carved bow, which was a metaphor for his heart, he was deeply saddened to awake the next day and find her gone. Not knowing what he had said or done to deserve it, he choked down his disappointment and used his anger at the rejection to strive even harder to become the leader of his tribe. Waiting until he was much older, as per his brother’s advice, Azir decided he was strong enough to seize the reigns of control from the war-mongering and violent leadership of Araf.
However, the challenge went badly for him as Araf was simply bigger and stronger, and Azir sulked for nearly a decade as he dwelt on the poor direction the tribe was being led. Blackash continued to encourage him to strive for winning the hearts and minds of the tribe over, while actually taking the time to talk with some of the tribe himself on behalf of Azir. With the support of his brother, he managed to convince a small group to leave with him, citing that they would soon be dead at the hands of the ‘blood-spilling maniac' that led them and that he was a much better choice. They left in the dark of night, away from certain death and to a bright and hopeful future.
Taking a new name when they settled, he now leads them fairly with confidence and a strong but sometimes harsh hand. They chose him by leaving and he feels responsible for them. The Sunfolk-blooded elves he feels are in need of his protection far more than the jack wolf blooded in his tribe, and he wishes there wasn’t such a large difference between them. Taking his job so seriously has taken a toll on his personal life, and he is just now learning that a balance must be achieved, even though it seems near impossible.
The return of his long-lost love sparked a volatile and powerful recognition between himself and Dusksinger, the pair of them being pulled into it with a primal force neither of them could deny. Longhowl was born from the union and he and his now lifemate Dusksinger began a life together in his tribe. Ever the passionate pair they were surprised to discover they were to be parents again when Wildwind was conceived. Tusk became extremely proud of himself for being able to father a cub 'without recognition', a point of pride in his masculinity that he carries to this day. Time passed happily for the chief until a drought caused strife and dissent among the tribe. A handful of survivors from Araf's tribe had survived an all-out attack from the humans, confirming what Tusk had feared all along. The rest of the tribe had been scattered and those few who survived had stumbled across Tusk and the elves who had left with him. Upon hearing that there might be more survivors out there and with water running out some of the tribe left in search of water and possible living members of the old tribe despite Tusk giving orders not to.
This dark time in the tribe's history passed when Nyota, the tribe's water finder senses water deep underground. With no way to get it, the small group that left stayed by the water source sensed by magic while Blackash traveled to find them, accompanied by Ashfinger, to try and negotiate the return of those who left. Upon locating them, Ashfinger inadvertently frees the water with his rock-shaping magic and returns with Blackash and the others to a remorseful Tusk. Faced with his poor behavior and the resulting anger from his tribe he apologized to them all and vowed to change his ways, expressing his love for them and his desire to keep them safe. Now he works to lead in a manner that allows his people to thrive and not be watched as closely.
Reunited under his leadership once more, Tusk chose to take his people on a journey to meet the other tribes, as a way to foster understanding and secretly attempt to keep his mate from giving into her wandering spirit to leave him once more. He now looks to the future, with hopes his son will lead the tribe in his stead, hopes his mate will stay by his side, and apprehension for what meeting the new tribes will mean for his people.
Often seen wearing : Mid-calf and mid-thigh Boots, both are different in design, The right leg has mid-calf boot has light brown fur around the top, wears knife strap at thigh on same leg, the other has a beaded band (green and gold triangles) at the top and at the ankle, buckskin fringe running down the back of long boot. Short loincloth-like bottom made of tan buckskin. Short Tan vest coat, mid-thigh leggings underneath loincloth for riding on long journeys, wears nothing underneath the loincloth when stationary.
Hair: Dark Brown Mohawk, Back of head has the tuft for the chief’s lock, turns into a ponytail that is mid back length top of chief’s knot has an ivory bead carved to look like a tusk.
Eyes: Very dark brown almost black
Skin: Dark brown
Height: 4'0"
Build: Lean and wiry with rope like muscles
Bonded animal: (wolves for Wolfriders, elks for Go-Backs)
Nipper: 7 year old Jack wolf with grayish brown body with a light gray muzzle, typical yellow wolfen eyes.
Any other information: N/A