Nyrah
Mar 7, 2013 8:46:01 GMT
Post by Nyrah on Mar 7, 2013 8:46:01 GMT
Out Of Character
Name/Alias: Shan
Age:41
Experience: have role-played ALL types of games from MMORPG'S, to LARP, to dice and paper types, to Forum based play for 28 years
How You Found Us?: Invite from Tam in the Scroll of Colors
Member Title: Huntress
Inactivity Info: NOT ADOPTABLE. Please kill her if I should not be able to carry on with her. *knocks on wood*
In Character
Full Name: Nyrah
Soul Name: She'en
Tribe: Go-Back (is wolfrider by blood)
Age: 93
Gender: Female
Family/Friends : Mother-Nightwreath, Father-Arrowstrike, Friends: Swifteye Acquaintances: N/A Lovemates/Furmates: none ;Foes/rival: TBD
Soul Sister: Swifteye
Personality:
-Sarcastic, enjoys witty banter, uses sarcasm to avoid conversations she doesn’t like.
- EX Prankster, used to prank to teach lessons and get payback, has moved on from that but might still resort to it as revenge if angered enough.
-Moon Mad, moods shift easily from one to another in a flash, usually as a reaction to PTSD triggers. Triggers include: closed spaces, the sounds and smells of a forge, any and all things troll. Has been actively working to manage episodes with mediation. Can sometimes be manic and overly happy if the conditions are right.
-Paranoid, thinks everyone is secretly judging her in some way. Mostly because of her past actions and her poor behavior.
-Obsessive, may sometimes fixate on a person, place, or thing, that is either a great help or great detriment.
-Curious, likes to know why something is the way it is, what makes it TICK.
-Adventurous, likes to go off on her own frequently and take risks. Used to be more reckless and now is a bit more aware.
- Slightly Less Selfish, tends to make decisions based on what she wants not others except when it comes to Swifteye. Has been actively working towards taking orders, working with others, and thinking of others than herself.
-Volatile, lashes out if she feels cornered and has a temper especially when having an episode.
-Runs from her problems but is trying to learn how to face them head on. Fight or flight reactions leans towards flight unless cornered.
-Quick Thinker, makes flash decisions, usually clever but not always for the best and more often than not to serve herself. Has been working on changing that part of her psyche due to an experience with eating psychotropic mushrooms.
-PTSD, Learning to handle her emotions instead of running from or drowning in them. Is trying meditation to help with her emotions and thoughts during episodes. Uses the psychotropic mushrooms she stumbled upon once a season usually on the night the season changes as a form of self therapy/medication. Will sometimes have wild and outrageous thoughts stemming from paranoia or guilt. Used to lash out violently biting and with malicious and deviant behaviour but has since calmed down a little after her first use of mushrooms.
-Thrill Junkie, constantly seeking new and exciting experiences to forget about her problems. Never says no to a good time.
Skills other than Sending?: (Magical abilities or weapon proficiency.)
No magic/special abilities
-Sending (Expert)
No special skills
- Hunting (Advanced)
- Knife-work/combat (intermediate)
- Stealth (Master)
- Archery (advanced)
- Acrobatics (Master) jumping/climbing/somersaults, aerial maneuvers
- Agility (Expert) as in dodging/jumping/catching
-Spear/quarterstaff (proficient)
Likes/Dislikes:
+Dreamberries
+Rolling in the furs with as many involved as possible. Doesn’t mind about one on one either. Prefers males but is not choosy.
+Tree racing (is a guilty pleasure)
+Acrobatic stunts/rock climbing
+Listening to stories
+Learning ANYTHING
+Meeting new elves
+large community gatherings
+food
+hearing a good joke
-cold personalities
-needless death
-being pent up inside (has developed claustrophobia due to her time as a troll captive)
-Trolls (Achieved revenge, still dislikes trolls but is intrigued by the idea of friendly trolls)
-failure of a task given by a chief
-snobbery and shunning
-bullying and taking advantage of others
-malicious deceit (though guilty of it herself)
-being called out for her bad behavior
History:
Night Arrow was born to Nightwreath, who became ill after child birth due to poor nutrition and died, leaving the cub to be raised by her father; Arrowstrike. He tragically passed shortly after being unable to carry on without his recognized love. Oakmist her birth tribe’s weapon maker/smith and dear friend to Arrowstrike as well as Quicksand the tribe's herbalist tried to raise the antsy child. A little coddled and childish, but desperately wanted to be considered an adult and was very willing to make personal sacrifices to do so. Most of her supervision consisted of her wolf-friend Moonray. The wolf had found her wandering as a very young cub and tried to bring her back to the tribe's campsite. He was nearly killed by the pack for his efforts but never really went away as he seemed to be more interested in the cub’s safety than his own. Eventually the pack let him in on the fringes and he stayed there looking after her and bonding with her deeply. Her tribe seemed to view her antics as a burden and tolerated her but few actually liked her. She did however have one friend her own age, Fletcher. His musical ability had her curious from the start. They made each other laugh and were friends from that moment on. She assumed he would support her forever and took him for granted in typical selfish fashion. Night Arrow tried to complete the maturity ritual her tribe required of her to become an adult in their ranks and failed. She was left to live on the fringes of the tribe and fended for herself. It was a miserable and lonely existence.
Hardship with her wandering tribe led them to another tribe of Wolfriders. The two tribes did not mix well as Night Arrow's own tribe was more like a pack of starved and mistreated wolves and the host tribe closer to a warm and welcoming family. With the death of her wolf friend at the jaws of the other tribe's Alpha, and her tribe deciding to move on she struck out on her own after being rejected by a perceived lovemate suddenly. She kept the pelt and teeth of her old wolf friend, and modified his fur from the top of his head into a hat similar to the lynx eared cap she once wore as a cub. Donning the wolf-eared cap, she named herself Night Arrow to honor her mother and father. She wandered the wilderness, unaware of the trolls lurking below her. Crawling into a cave for shelter one night they surprised her with nets dragging her below into the darkness where she was held captive for three months.
In the pits she learned that some of her tribe had been taken by trolls and her childhood friend Fletcher was taken as well. With help from Foxtrail whom she met and got close to during captivity she escaped and helped the others escape by making a poisoned treat with rancid food and various foul substances she could get her hands on. Having learned to pick troll locks she helped unchain Foxtrail, Fletcher, and Softfur taking off into the air vents when their escape was discovered; she wandered for a full day before escaping into clean air of the forest the wolfriders call home. Rescued by Yarl and Allegro of the Go-Back tribe visiting on other business she decided to leave with them and learn to fight. Nearly the next day she found Snow the white wolf that became her bond among the young soon to be ex chief of the wolfrider tribe Wolfdancer’s pack. Three days after that Foxtrail and the other two emerged. She made several bad relationship decisions upsetting the other refugees, especially Foxtrail who had been harboring a secret love for her and had finally revealed that love to her in the three short days the Go-Backs stayed before leaving. The tribe was then attacked by a malicious magical being that attacked their minds and fed on their nightmares. It caused her to attack her new found lovemate and he to attack her in return while confusing and manipulating the already emotionally and mentally taxed elfess. Having planned to leave with the Go-Backs who found her before she knew the other refugees had made it out she made another poor decision with her relationship with Foxtrail and Fletcher who was her best friend from childhood and fellow refugee by choosing to leave and not stay with her fellow refugees. She said nothing to her lovemate about leaving the next day and begged her childhood friend to keep it secret after he tried to convince her to stay or at least say something. She was was confronted by her now ex lovemate and she left after an emotionally charged argument.
Her time trying to blend into the Go-Back tribe was not as successful as she had hoped. Her first impressions with the tribe went badly and the Go-Backs were not as helpful as she thought they would be with training. While the turns passed she learned how to use a spear and became one of the tribe’s few hunters with a bow. The tribe’s rougher and tougher culture did little for her mental recovery in the first few decades in the tribe. She met Zeel early on and began an emotional entanglement that didn’t end well either. She also met Swifteye, who in a serendipitous turn of events actually was a blood relative from her scattered tribe. Sharing soul names and growing as close as blood sisters the pair had a strikingly similar look and found comfort in one another. They both decided to participate in the Chief’s walk with the Go-Back Chieftess Sonia and her second in command Allegro. They succeeded and Night Arrow renamed herself Nyrah. Abandoning her old name in an attempt to let go of her old baggage and be a proper Go-Back, she began to heal emotionally and mentally, but it was a slow road.
The troll war that followed allowed her to exact her revenge on the trolls that had tortured her, abandoning all around her for the one chance to attack a specific troll. Swifteye and Foxtrail had been instrumental in her rescue from her poorly planned and poorly executed attack. More drama ensued after the war as Zeel tried his best to woo and help her, sparking a fight between the two males that ended with her telling Foxtrail to leave. Still deeply troubled by her past she made yet another round of poor decisions involving Zeel and eventually Garech turns later. Playing a carefully crafted manipulative game with both males that ended with a knock-down-drag-out fight between the two. Zeel’s need to “fix” or “help” her in any way made her feel smothered by his affections and his seeking a relationship upset her greatly. A confrontation soon followed when she attempted to gloat over Zeel losing his composure and injuring his friend that ended with Zeel triggering her PTSD. Her subsequent flight into the woods ended with eating a psychotropic mushroom and slipping into her own mind. She survived the experience because of her wolf bond Snow, who had begun to show his age at that time but had always been overprotective of her. Swifteye was pulled/lured to where Nyrah was alerting her soul sister to Nyrah’s need for medical help. After her rescue at Swifteye’s hands, she spent a few days recovering in the sick rooms and coming to terms with her losses. She then had a sneaky conversation with the tribe's healer Sala to learn how to eat the right amount of the mushroom without nearly killing herself while she recovered.
Not long after that, Snow passed and Nyrah took off her wolf-eared cap, keeping his pelt and his skullcap she fashioned a hunting hood and cloak to wear in the winter only. Focusing on hunting and being useful to the tribe instead of harmful she now works towards getting the forgiveness of those she had hurt and dealing with the damage to her reputation done by her own hands. Spending her free time hunting as needed and wandering the mountain to find and spring old troll traps was the best way in her mind to become useful and not make trouble. Each broken trap a stitch in the mending of her mind.
Often seen wearing:
High collared outfits. Refuses to show her neck.
Warm Clothes (Winter/Autumn): See attachments
Thin Clothes (Spring/Summer): See attachments
Accessories & Jewelry: Leather bracers for archery on forearms. Six silver hoops in her ears, getting smaller as they get closer to the tip of her ear. Three on each ear.
Special Possessions: small bag of colorful gemstones her father used to collect for her mother, a black-stone knife she inherited from her mother, lynx eared cap made by her mother worn throughout childhood, wolf eared cap made from her first wolf friend Moonray after his death. White wolf eared hunting hood and cloak made from the pelt of her last wolf friend Snow.
Weapons: Knife, Bow (always armed)
Hair:dark blood red hair worn in a messy and uneven bob
Eyes: bright green wolfy eyes
Facial Features: Freckles, high cheekbones, bridged nose with slightly upturned nose tip and angled jaw, pointed chin, wolfish fangs. Has kind of a toothy mischievous smile, olive skinned. Has scars on her neck, three long scratch marks on either side and a crooked little finger on her right hand.
Body : very short, considered petite. curvy, full figured
Picture: oakleafholt.boards.net/attachment/download/54
Bonded animal: Has had a total of two wolf friends. First was named Moonray for his silvery grey and white fur. Snow, white male wolf also deceased named for his pelt. Nyrah gave up on having a bond animal when she chose to focus on becoming a part of the Go Back tribe and adopting a name like theirs. The pain from losing Snow was too great to face again.
UPDATED: 06/02/2018